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mrooveq

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A member registered Jul 08, 2020

Recent community posts

(1 edit)

Hello,

I noticed, that [approach] routes can be defined only by coordinates, not by waypoints names. That's odd because usually STARs are defined by waypoints and it could be easier to use them like that. When I was trying to define it with waypoints names I got confusing error "Failed to load: runways" and in fact runways were not loaded, got only one default runway (36). I didn't check SIDs.

Also it would be nice if inbound planes had APP option (fly using STAR) enabled by default instead of holding at entry point. It would be useful to define entry level for every entry point, because usually planes are lower over entry points closer to airport. When TMA is defined as a polygon, planes should report about 5 NM before entry point.

Possibility of taking measures with mouse would be appreciated, just like possibility of moving labels to avoid their overlapping.

And at last, on PC version it would be very useful if side bar was removed and instructions were given directly in labels (f.ex. click on cleared level -> a list shows up -> click on new cleared level or enter it from keyboard). That would make the game very realistic.

Regards,
Adam.

Hello,
first of all, adding custom airports was great idea!

I would like to ask you if it's possible to add some features:
- custom separation minima, f.ex. 5 NM
- TMA as polygon, not only circle
- aircraft entering TMA via entry point not holding over entry point but flying to another beacon and holding over there
- aircrafts entering TMA on defined levels on defined entry points
- arrivals descending higher than FL120

As for separation minima, not everywere we can enjoy 3 NM, many places have 5 NM or more.

As for shape of TMA, it can be easily overriden by drawing [line] in shape of TMA and setting center in the middle of created shape, but using entry points as defined beacons on drawed line is quite tricky because a/c are holding over this points. I tried use [transition1] section but with no luck. It would be very useful to define level of arriving a/c over entry point, as in real life. And it's odd but descendaltitude higher than 12000 ft is ignored, 12000 ft is assumed.

Once again, for me this game has second life, good job. If it's possible to add features mentioned above it would be great.

Thanx in advance,
Adam.